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View Profile CaligoIgnis

7 Game Reviews w/ Response

All 26 Reviews

Oh, cool, you made a thing. It's been a while since you made a thing. You should make more things.

The game was neat, but I felt like there's not a lot to review since it had little things going on. It was pretty linear and simple for most of the time. The eerie atmosphere was well done, but I felt like you paid too much attention to narration rather than gameplay. And narration suffered a lot from... Well, Atari.

My honest impression was that my first run felt okay-ish, but the thought of having to go through it all over again several times, hinted by all the items I could possibly get, was annoying. The events you presented; as in fearing being eaten by dragons/spiders, slowly getting flashbacks as you walk to a boss room, or lighting up candles to reveal a mysterious figure; the way they those were implemented were simplistic at most: Mashing a button, or walking. What's great about them is that they make you face dangerous situations you didn't expect before, they makes you jump, and that's exciting. But, in a game that's supposed to loop, these situations lose their tension after the first time. You're only left with the implementation, and because of it, those parts of the game become a chore.

Also, the whole orbs ordeal... Dude, don't make your players check tile by tile to see if something reacts, that's so mean... I know your game is Atari-like, and that's its thing, but there's no need to copy that dickery. Luckily there's some nice in people in here that leaked the info. God bless you all.

So, okay, I know these sounds like I hated your game. Being overly technical, I feel like it had a lot of faults, but the most important part is that it made me curious enough to beat it 5 times in a row. And I've dropped a bunch of games for way less. It's a darn shame there's no ending, though. Games that are this cryptic, and rely on the player discovering the truth bit by bit, are worth for their ending... Since the punchline is missing I can't help but feel dissapointed, even if you pointed that out from the get go. Funny thing, I've recently played a game with a similar premise to yours, Clockwork King and I didn't get to the end either, the last boss was a major pain in the ass. Guess I'll never know how these time traveling stories end...

Anyway, guess that's about it, I'm hoping to see more from you in the future, dude, cheers!

Emptygoddess responds:

Cheers.

Jesus, man, i can't get past 1.3x, this is so infuriating! And I've found out, reading the reviews, that some people got to 1.6x? That's crazy!

I think you got a lot of feedback already, so I'm just here to say the game idea is great. Although, choosing which speed to play would be nice. I logged in to review and i lost my progress, so... Yeah.

Are you planning on expanding this game? It would be interesting to see a non-jam, more serious version of this, I would totally want to play it. Anyway, good luck with your projects, dude.

fizzd responds:

Sorry about your progress being lost - the whole increasing speed thing was admittedly just trying to artificially lengthen gameplay while trying to finish it in time for the 48 hour competition. The new version does save now, it keeps track of which world you've unlocked since there's finally more than just one lol. Thanks for the well wishes, best of luck to you too.

MAN, THIS IS SO REFRESHING.
I rushed through this game so easily i can't believe other people think it's hard. Feels good.

Okay review, well, you probably won't read this so technically i't wouldn't really matter. But here you go.
I think there are two things where you nailed it with this game. First, it's the concept. Quite original, and a nice way to combine platforming with puzzle elements. Adding new words to play with after some levels, and with others which had a really interesting idea.(Like the huge ****, or the triple bomb) Overall, you had cool levels, cool gameplay and you mixed them with a cool flow.

Now, the second thing, which is the true "way of winning", to say the least, it's the "pixel grid", where you place your words, and where the platforms are. Maybe it's just a way of cheating, and just to avoy errors while putting the words, but it added a whole new perspective to the platformer, where you would never just jump, drop or flip without knowing before hand if your placement of words was correct, making the puzzle part more interesting and the platforming part less annoying. (Like... How to flip without dying. How to fall from a block and get pass a group of spikes. Where the bomb would make most danger.) So, cool.

About the bad stuff. Well, too short... And.. That reminds me i still haven't beat the boss. What the hell are you supposed to do? I tried lots of things but i always end up dying.

Well, there you go, i wrote some stuff, hope you enjoyed it. Oh, yeah one last thing, when trapped by three blocks: above, below and side, you can STILL make a jump and rise. I remember a level where i thought you had to do this twice, but at the end of the level i had some words unused, so i guess i was supposed to just jump and those spaces where to put words...?

Ok, now i'm done. (¡And Cool music!)

paste42 responds:

First, thanks for the great review!

To answer your question about the boss, there's a moment where he leaves himself vulnerable; a carefully placed word may damage him then.

As for the level you were talking about, you are right; those are places to put words, but there may be a circumstance where you'd have to make one of those type of jumps...

Ok! The case was somewhat good. At least, i was able to enjoy it, i mean, it had you a while thinking and . Personally, i love games like these where you take the role of a detective, though here in newgrounds there aren't as much as i would like to (Grimoire, Hearst, and a few others i don't remember), so i totally encourage to keep making these kind of investigation games.

Ok, now, here is the part where i critic the things i didn't like. First of all, the resolution of the case. The way "Rain" presents it, it's too rushed. I mean, i agree with the part where you have to write the main proof and suspect, it's a nice system, but then when Rain explains everything, he literally knew more than i, because i didn't think half the things he explained. Even though i "had" the suspect and the proof, i really didn't imagined every scenario behind the crime itself and... Well, the motivation. Basically, try to close more the things Rain knows and the things the player knows, i don't know, put more questions of the details of the crime or something, but try not to make it that "easy" either.
Second, you REALLY need to polish the translations. Because i'm speak spanish as a first languague, not english, as you may see, and even i can see mistakes such as "Chief" instead of "Thief" (or "Theft, damn, i don't remember now) or "Poliman", insted of "Policeman". Ask someone to check your mistakes.
Third, graphics, ok, i won't bother too much in this, because i think you already know and i drawing is something you learn and get better at it, so, yeah, practice at it.
Uh... Oh, yeah. The presentation itself, graphics aside. Everything it's... Kind of messy. You know, the text that sometimes is bigger or smaller, depending on it's size, and the different kinds of the button sizes, and the fact that you start "talking" with someone you didn't know who it was from nowwhere and also that yo have to find everything and talk to everyone in order to frame someone. (And that when a window opens you can still click behind it) All those things are just not appealing and make your game look bad... So try to be more careful with that.

And... That's all i guess, don't thing i didn't like the game even though everything i said, it was nice, but it's far from perfect and. Ok, now i'm done, good luck in life. (And sorry for making you read this much... If you actually read it)

rainssong responds:

I read two times, thx!

Add checkpoint!!!

Really, add a checkpoint or something, its very annoying play the game again because you lose a level. Its kinda annoying too dont know where are you at the beggining of the level. NBAShooter, you now where the car begin because you are the creator of the game. But the other players will lose two or three seconds trying to find where its the damn car, and you can lose the level because that two or three seconds...
Now, the game it isnt bad, its half-race game, half-maze game, i like that :D.

NbaShooter responds:

Thx you...
I wrote there : "BOOST".
It mean you press the button and than need to press CTRL to BOOST.
I toghut on this problem,
I will do minimap Every level.

Good

Cool game, but after a while it gets kinda boring... By the way, the loop of the songs are wrong.

ilMareGames responds:

Thanks for the comment, the music would be fixed in the next version

Too Simple

This isnt a RPG Game... At least it doesnt feel like one. For me, a RPG its a mental challenge with cool graphics :D.
Back to topic, in total, there are 4 atacks, even if is a demo, if you are going to make a real RPG, please make more options. Make the game harder, because here you cant lose.
The animation its still good :D. I will be nice and i put you a 5.

overturn900 responds:

True, maybe shouldnt have said rpg for now, until later, but the graphics part isnt true at all, Ive seen many rpgs with lame graphics and still are worth at least a 9. But most of that was true.

Dorsal @CaligoIgnis

Joined on 9/6/09

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